-- CommonActionPhase
-- create by zouyb
-- 格子动作目标阶段定义

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-- 格子的目标阶段
-- 目标阶段：格子刚打开
GRID_ACTION_PHASE_GRID_OPENED        = 100;

-- 目标阶段：怪物出现
GRID_ACTION_PHASE_MONSTER_APPEAR     = 130;

-- 目标阶段： 投掷准备
GRID_ACTION_PHASE_THROW_PREPARE      = 150;
-- 目标阶段： 投掷飞行过程
GRID_ACTION_PHASE_THROW_FLY          = 151;

-- 目标阶段：怪物受创
GRID_ACTION_PHASE_MONSTER_DAMAGED    = 200;

-- 目标阶段： 怪物血量攻击更新
GRID_ACTION_PHASE_MONSTER_UPDATE     = 210;

-- 目标阶段：怪物生存期
GRID_ACTION_PHASE_MONSTER            = 250; -- 专门用来播放怪物的sequence
GRID_ACTION_PHASE_HERO               = 350; -- 专门用来播放出战英雄的sequence

-- 目标阶段：怪物死亡
GRID_ACTION_PHASE_MONSTER_DIED       = 500;

-- 目标阶段：掉落物品
GRID_ACTION_PHASE_ITEM_APPEAR        = 510;

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-- 迷宫的目标阶段

-- 目标阶段：释放技能
DUNGEON_ACTION_PHASE_CAST_SKILL      = 50;

-- 目标阶段：清怪处理
DUNGEON_ACTION_PHASE_MONSTER_CLEAR   = 100;










